Congratulations to our winners!
We’re ecstatic to announce the winners of the 2020 School Robot Competition, in partnership with educational publisher Twinkl.
The overall winners are team ‘Aspiration’ from St Bernard’s Catholic Grammar in Slough, Berkshire, who are awarded First Place for designing an AR robot that completed multiple challenges on the surface of Mars. Their team scooped the fantastic top-spot prize of a MiRo-E programmable robot – courtesy of Consequential Robotics – plus 3D prints of their outstanding robot design, contributed by the University of Sheffield Advanced Manufacturing Research Centre.
The additional Judge’s Choice prizes – awarded by the competition sponsors – are:
National Centre for Nuclear Robotics (NCNR) Terrain Challenge
Team ‘OM2020’ from Bede’s Prep School in East Sussex win two LEGO EV3 systems and a tour of the NCNR facility & robot masterclass for their performance in the terrain challenge.
Brains on Board Parking Challenge
Team ‘AC2020’ from Bede’s Prep School in East Sussex win a Littlebits Space Rover Inventor Kit for their performance in the parking challenge.
Robotics and AI in Nuclear Research (RAIN) Hub Drilling Challenge
Team ‘6GL’ from Radstock Primary School in Berkshire for the Drilling Challenge win a LEGO EV3, LEGO League competition materials, and Online Creative Hut Workshop for their performance in the drilling challenge.
Future Artificial Intelligence and Robotics for Space (FAIR-SPACE) Hub Terrain Challenge
Teesside High School in Stockton-on-Tees win a LEGO EV3 for their team’s performance in the terrain challenge.
Pipebots Terrain Challenge
Teesside High School in Stockton-on-Tees win a LEGO EV3 for their performance in the terrain challenge.
Can your class master Mars?
Do you have what it takes to design a robot to explore exciting space terrains?
The free augmented reality app is available to download on the Apple App Store and Google Play, and the web-based version is available online.
The competition aims to help school children to boost their team building, science and coding skills whilst learning about the exciting world of robotics.
Anybody can download and play with the Twinkl app, but the competition was open to school groups aged between 8 and 14 years.
The competition is now CLOSED.
Download the App
This first of its kind educational game uses the latest AR technology to support STEM (Science, Technology, Engineering, and Math) learning objectives and making use of programmable features!
Recommended age: 8+
This app is developed for Key Stage 1 (and above) ages, and aligned to the STEM English national curriculum.